Geometry

class bosdyn.geometry.EulerZXY(yaw=0.0, roll=0.0, pitch=0.0)[source]

Bases: object

Orientation represented by Yaw(‘Z’)-Roll(‘X’)-Pitch(‘Y’) order Euler angles. Each angle is expressed in radians.

to_quaternion()[source]
bosdyn.geometry.to_euler_zxy(self)[source]